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Originally Posted by parecon
Compliments to mortster...
con_restricted=0
r_displayinfo=0
r_motionblur=0
r_sunshafts=1
r_useedgeaa=0
;these vars turn on color grading, which gives the very high look
q_renderer=3
r_colorgrading=1
; water very high override
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
This is simple yet effective. I run 64 bit DX9 exe through Vista 64 with everything set to high and that config. You get very high water and sun shades, etc... great visuals with 25+ fps performance at 1920x1200.
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r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_swath_width=10
r_WaterCaustics=1
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
According to Mad Boris, these values are the same for high - no need to apply them again.
e_water_tesselation_amount=10
e_water_ocean_fft=1
These are great, I also have this
r_WaterUpdateDistance=0.2
r_WaterReflectionsQuality=4
I originally abandoned these because I wanted to keep it simple, but I think I'll actually adobt these as well so the water looks more very high'ish, though I sure hope they don't cost much performance, because reading the descriptions and thinking of what they'll do, there are more important parameters for visual quality of the water
q_ShaderWater=2
Dude 2 = high, not very high - why would you want this?
