Originally Posted by FastRedPonyCar
In DX9, you have to use water reflections quality 3. I haven't done anything extensive with view distance but I do know that with 4096 Z view distance, there are abnormal vegetation popups on distant hills so really I prefer 2048.
No i am speaking about the spaces between the "=" letter for the love of god!
Is it suppose to be "r_UseEdgeAA=2" or "r_UseEdgeAA = 2" Witch one is correct? Is those spaces useless?
About the detail_materials_view_dist_xy, you should use 4096 it makes it look alot better. Check this comparision shot;