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Old 11-17-07, 06:25 PM   #94
Gaco
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Join Date: Jul 2004
Location: Denmark
Posts: 3,143
Default Re: Post your final config for retail crysis here!

Nanosuitguy: I use it with spaces (example: "r_UseEdgeAA = 2"), dunno if you works without, but I know it works with spaces

Pony.. mkay.. Well I'm done tweaking, I think I'm just gonna stick with my original 1.0 config after all. I tried a stripped-down version of the config and an experimental version with extra things added that I got from pony. Here's the benchmark results:

Quote:
Originally Posted by Minimalist
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 1
r_UseEdgeAA = 1
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
g_battleDust_enable = 1
^^Average FPS around 23 FPS.


Quote:
Originally Posted by Balanced (config 1.0)
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 1
r_TexturesStreaming=0
r_UseEdgeAA = 2
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

e_vegetation_sprites_distance_ratio = 1.5
^^ This is may original 1.0 config - gives me around 22 FPS average.



Quote:
Originally Posted by experimental
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 3
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1
r_colorgrading = 1
r_UsePOM = 0
r_TexturesStreaming=0
r_UseEdgeAA = 1
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
r_WaterUpdateDistance=0.2
r_WaterReflectionsQuality=4
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 60
e_vegetation_sprites_distance_ratio = 1.5

es_DebrisLifetimeScale = 1

g_battleDust_enable = 1
g_ragdollDistance = 40
g_ragdollMinTime = 20

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 1
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

r_ssao_quality=2
r_ShadowJittering = 1
r_ShadowBlur=0
e_gsm_lods_num = 4
Some extra things added and tweaked, gave me around 21 FPS.

Dunno I don't feel like losing 1 FPS on:
r_WaterUpdateDistance=0.2
r_WaterReflectionsQuality=4
r_ssao_quality=2
r_ShadowJittering = 1
r_ShadowBlur=0
e_gsm_lods_num = 4

(edit: just read pony's post, so apparently water reflection quality only goes up to 3 in DX9.. that's kinda obvious actually, so ok )
And I don't have any more patience to test which of the mentioned settings made the 1FPS difference. Any of the above you think is must-have, pony? Otherwise I'm gonna stick to my original, just with EdgeAA=1
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