We have opened a position for a developer to help us make the best aircraft we can for the next version of Flight Simulator. There are several people in the community that can build great flight models, and if any of them can code and expand our platform as well, we would really like to hear from them.
Here is a link to the job followed by the job description.
SOFTWARE DESIGN ENGINEER:
The Flight Simulator team is seeking an experienced software engineer to work on the next version of one of the most successful franchises in the history of entertainment software. We are looking for a candidate with strong engineering, math, and physics skills who can enhance and add to existing simulation code. The successful candidate will be able to specify, design, and implement the code for simulation models including aircraft and helicopters as well as other systems. Additional areas of responsibility may include: implementation of audio, effect triggers, and low-level AI controllers for the vehicles.
Experience in physical modeling, C/C++ programming, and the ability to work in a highly motivated team environment are required.
BS (or equivalent) degree in Computer Science, Computer Engineering or Aeronautical Engineering.
Previous game industry development experience working on physics engine is preferred. Background in aeronautical engineering, real world aviation and feedback control systems would be desirable as well as being trained as a pilot and being familiar with the Flight Simulator SDK.