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Old 11-21-07, 03:27 PM   #6
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Join Date: May 2003
Location: flat, steamy Champaign, IL
Posts: 36
Default Re: contention among multiple cards (poor texture-loading performance)?

Originally Posted by AaronP
Hmm. I tried your attached app and get the same results with and without the -many option.
Did you try running the program with multiple windows?

As mentioned in the original post, the "-many" (a) and non-"-many" (b) options ran at nearly
the same speed if there was only a single window. But if there are two windows -- even if they
are on different PCIe graphics cards and different X screens -- there's a big performance loss
with -many but little loss when just re-using one texture tile per window.
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