11-28-07, 03:19 PM
Join Date: Jul 2007
Location: Corvallis, OR
Community Update & Patch Info
Community Update – Crysis Patch #1!
Greetings beloved Community!
Today we have got a little update on our upcoming patch #1 for Crysis for you. Even though there is no final change log available at the moment since the patch is still work in progress we would like to give you a rough overview what kind of issues are being addressed.
Crysis Patch #1 – General Content
First of all we don’t have set a release date for the patch yet. We are still working on it, but we are very confident that the patch will be out right after it has been verified and checked for stability. We will let you know immediately once we have more specific information on this for you.
As for the content it self, the patch is going to address following categories:
* Overall Performance
* Adjustments to LAW and Grenade balance in multiplayer
Please keep in mind this is not a major patch to the game, but more an update on performance and some Multiplayer tweaks that have been requested by the community.
Pre-Order/Special Edition Exclusive Vehicle (Amphibious APC) – Online Issues
A few of the people who got access to the Amphibious APC wonder why they are not able to purchase that vehicle in one of the factories. This is related to the fact that the dedicated server need to be logged into Gamespy to allow people who purchased the pre-order/SE version of Crysis to buy the vehicle ingame.
We already informed most of the server hosting companies about that and we recommend everyone who is setting up a dedicated server to read the Crysis Server Documentation.
Weapon Sound loop – Workaround!
Some committed community members found out a temporary workaround for the sound looping bug that occurs in some multiplayer sessions. In the case you experience this bug please follow this instructions:
1. Open console and type in “con_restricted 0” (without “”).
2. Type in “s_soundenable 0” (without “”) to disable sound completely.
3. Type in “s_soundenable 1” (without “”) to enable sound again.
So whenever this bug occurs just follow the steps above and the bug should be gone. Crytek is also trying to solve that problem once we are able to reproduce it in-house.
Thanks to these members for finding this workaround!
-Crysis Dev Team
Performance sounds good!
Desktop: Intel Core 2 Duo E8500 3.16GHz - 4GB G.Skill DDR2 800 -Gigabyte GA-EP45-DS3L - EVGA 8800GTS 512 - Acer 22" AL2216Wbd
Notebook: HP Pavilion dv6700t - Intel Core 2 Duo T8100 2.1GHz - 2GB DDR2 667 - NVIDIA 8400M GS - 15.4" Glossy screen - 120GB HD