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Old 06-25-03, 10:57 PM   #23
DivotMaker
 
Join Date: Jul 2002
Posts: 823
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Quote:
Originally posted by Sazar
the water hazard on the OTHER side of the hole is not rendered on the gf FX screenie... either that or it is infested with algae and shadows under trees are kind of off...

the water also looks different to the 9800pro's water (disregard the texture corruption)..

and yes... the sky is a solid color rather than having variance...
Just noticed the missing water hazard in the FX shot. Not sure why that is.

The skydome looks to be the one that is used for "Sunny" conditions. Too bad you can't see the lens flare effects in either of those shots. All the others have volumetric clouds that move with the wind direction...it is really cool to play in Stormy conditions and watch the rain pelt you and leave little puddles on the ground, especially the green. Now if we could just render a "rooster tail" for the golf ball when it is putted in the rain, then we might be ON to something....

Believe it or not, the Radeon 9800 water might look better in a still shot, but the GF renders the animated water a bit more realistically. Hopefully ATI might offer some assistance this year in working some of these rendering issues....who knows?
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