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Old 12-16-07, 02:58 PM   #1
Revs
Registered User
 
Join Date: May 2007
Location: UK
Posts: 6,365
Default 169.25 + Vista SP1 RC + SLI = DX10 goodness :)

Though i'd better make a thread about this as it's a major leap in performance in Crysis.

Prior to installing SP1 RC on my machine I could play Crysis only in DX9 and with medium/high settings with the odd .cfg tweak, sunshafts, edge AA, godrays, etc. This got me what I call playable FPS, about 25-40 at 1680 x 1050.

After installing the new beta drivers and the service pack I had a go on Crysis again and couldn't believe my eyes's. 40-70 FPS on the area I was in. So I went back and did some more tweaking only to find I could run in DX10 with almost all very high settings and get between 30 and well over 100FPS in parts.

My .cfg is below and shots with and without SLI enabled. Please, if you can give it a go, do so and post your results.

Quote:
r_displayinfo = 1

sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 3
sys_spec_PostProcessing = 3
sys_spec_Quality = 3
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 3
sys_spec_Water = 3
sys_spec_Sound = 3

q_renderer = 3

r_sunshafts = 1

r_UsePOM = 1
r_WaterGodRays = 1

e_water_ocean_fft = 1
e_water_tesselation_amount = 10
e_detail_materials_view_dist_xy = 2048
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45

es_DebrisLifetimeScale = 1

q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3

r_MotionBlur = 1
Running one GT



Running GT's in SLI (more than double FPS!)

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