both shots to follow are all high settings under dx9 in xp.
16xqaa w/ sstaa
editor downsized shot
ingame my ass, the only way ud ever get ingame quality matching an editor shot is with 8x8 or 16x16 supersampling aa. maybe when we hit quantum computing we will have that rendering power for crysis. with todays tech, it would take more than 20 g80s running in sli to render shots of that quality at something close to playable.