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Old 12-17-07, 08:50 PM   #1
Nanosuitguy
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Join Date: Sep 2007
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Default Draw distance really sucks... do this! *pics included*

I think the drawdistance really sucks in crysis, so i made a little tweaking and compared before and after. Here is what i came up with, pretty big difference;

http://aycu28.webshots.com/image/366...7002964_rs.jpg - Original
http://aycu08.webshots.com/image/362...2834814_rs.jpg - After


http://aycu10.webshots.com/image/388...7364944_rs.jpg - Original
http://aycu39.webshots.com/image/377...7942823_rs.jpg - After




This is the config;

e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
e_cull_veg_activation = 100
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 256
e_vegetation_sprites_distance_ratio = 1.7
e_view_dist_ratio_vegetation = 80
e_view_dist_ratio = 130
e_view_dist_ratio_detail = 30
e_lods = 0
e_lod_ratio = 10
e_lod_max = 0
e_terrain_lod_ratio = 0.8
e_terrain_normal_map = 0
e_terrain_texture_lod_ratio = 0.7
g_battleDust_enable = 1
r_VSync = 1
d3d9_TripleBuffering = 1
r_WaterUpdateFactor = 0.01
r_WaterUpdateDistance = 0.2
r_OceanLodDist = 200
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 200
r_colorgrading = 1
r_UsePOM = 0
r_TexAtlasSize = 2048
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexturesStreaming = 0


Drawdistance can be pushed far beyond this point, but theres just not enuf power yet to do that...
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