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Old 12-20-07, 08:52 AM   #44
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Join Date: Oct 2004
Posts: 2,376
Default Re: Crysis *NOT* optimized for Multi-Core, yet?

Hey guys,

as for the multicore support. The game engine has several heavy processing threads running at any time, with the principal threads being the main thread (AI, game logic, renderer), Physics, Particle system and audio thread, with others such as the streaming, input and network threads using less processor time. As such the game does make use of multi-core processors, including quad core.

Most benchmarks shown so far have been performed under GPU limited situations where the increased performance of the CPU is not seen. The benefits will still be there under very heavy conditions, such as fire fights in the more processor intensive levels.

Are there any benchmarks in which it is the case that the GPU limitation has been removed and the increased performance has been recorded?
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