Quote:
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Originally Posted by Ayepecks
Wow, that looks excellent... do you have a CFG for those particular screenshots?
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Sure thing here ya go try it out it
con_restricted = 0
r_FullScreen = 1
r_DisplayInfo = 1
aa_maxDist = 100
ca_lod_ratio = 4
cl_fov = 100
cl_shallowWaterDepthHi = 5
cl_sprintBlur = 4
cl_sprintShake = 4
e_clouds = 2
e_cull_veg_activation = 5
e_fogvolumes = 1.3
e_foliage_branches_damping = 10.5
e_hw_occlusion_culling_objects = 3
e_hw_occlusion_culling_water = 3
e_lod_max = 80
e_lod_ratio = 24
e_max_view_dst = 100000
e_obj_quality = 2
e_occlusion_culling_view_dist_ratio = 10
e_occlusion_volumes = 12
e_particles_lights = 4
e_particles_lod = 12
e_particles_quality = 12
e_shadows_cast_view_dist_ratio = 20
e_shadows_max_texture_size = 256
e_shadows_water = 256
e_sky_quality = 12
e_sky_update_rate = 2
e_stream_for_physics = 2
e_stream_for_visuals = 12
e_sun = 1
e_terrain_occlusion_culling = 12
e_terrain_occlusion_culling_max_dist = 100
e_terrain_occlusion_culling_max_steps = 12
e_terrain_occlusion_culling_precision_dist_ratio = 20
e_terrain_texture_lod_ratio = 100
e_time_of_day = 07.04
e_water_ocean = 100
e_water_ocean_bottom = 5
e_water_ocean_fft = 9
e_water_ocean_soft_particles = 10
e_water_tesselation_amount = 4
e_water_waves = 450
e_vegetation = 2
e_vegetation_alpha_blend = 2
e_vegetation_bending = 1
e_vegetation_sprites = 4
e_vegetation_sprites_distance_custom_ratio_min = 2
e_view_dist_custom_ratio = 600
e_view_dist_ratio_detail = 2
e_view_dist_ratio_vegetation = 400
e_wind = 100
g_battleDust_effect = 50
g_battleDust_enable = 1
g_blood = 2
g_godMode = 1
g_ragdollDistance = 50
g_ragdollMinTime = 4
i_iceeffects = 12
i_lighteffects = 12
q_Renderer = 4
q_ShaderFX = 2
q_ShaderGeneral = 4
q_ShaderGlass = 3
q_ShaderHDR = 2
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 3
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderWater = 4
q_ShaderVegetation = 4
r_Beams = 50
r_BeamsDistFactor = 100
r_BeamsMaxSlices = 8
r_Coronas = 1
r_DepthOfField = 4
r_distant_rain = 1
r_DynTexMaxSize = 512
r_EnvTexResolution = 256
r_EyeAdaptionClamp = 2
r_Flares = 0
r_FSAA = 8
r_FSAA_quality = 8
r_FSAA_samples = 16
r_HDRLevel =0.2
r_HDRRendering = 2
r_Rain = 1
r_Reflections = 4
r_ReflectionsQuality = 12
r_SSAO = 1
r_SSAO_amount = 6
r_SSAO_blur = 1
r_SSAO_darkening = 3.3
r_SSAO_depth_range = 2
r_SSAO_quality = 12
r_UseEdgeAA = 2
r_UsePOM = 1
sys_budget_sysmem = 2048
sys_budget_videomem = 256
sys_spec_Full = 4
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 3
sys_spec_Quality = 4
sys_spec_Shading = 3
sys_spec_Shadows = 2
sys_spec_Texture = 4
sys_spec_Water = 4
sys_spec_VolumetricEffects = 2
r_sunshafts = 45
r_colorgrading = 1
r_TexturesStreaming=0
es_DebrisLifetimeScale = 10
r_FullScreen = 1
r_DisplayInfo = 1
e_water_waves = 100
e_vegetation = 10
e_vegetation_alpha_blend = 2
e_vegetation_bending = 5
e_vegetation_wind = 2
e_wind_areas = 20
q_ShaderHDR = 4
q_ShaderWater = 4
q_ShaderVegetation = 4
r_OceanLodDist = 100
r_OceanMaxSplashes = 50
r_ShadowBlur = 4
r_WaterCaustics = 2
r_WaterGodRays = 4
might need some modifications i just canīt find where it needs
