I was wondering if anyone had tried out the new(ish) GL extension GL_ARB_vertex_buffer_object..
Its apparantly supported by the new drivers..
glxinfo | grep ARB_vertex_buffer
anyway.. I tried implementing some stuff with this extension... and for some reason the FPS on my particular app almost quartered (went from about 75fps to 25 or so)..
Is this extension currently buggy in NVIDIAs latest drivers (1.0-4363)?.. or am I just doing something wrong?.. Is there any size for these vertex buffers that is 'too big' (is there an optimum size?).
By the way, I'm using a GF2GTS.
Anyone else tried it out? What kind of results have you gotten?