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Old 01-16-08, 03:38 PM   #5
Nanosuitguy
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Join Date: Sep 2007
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Default Re: Share your config - best visuals you have achieved.

I have what youre looking for. This cfg increases the drawdistance and quality of all kind of objects and vegetation. It also removes ugly sprites and trees even miles away are rendered in its fully quality. Shadows drawdistance are also increased and some other smaller tweaks.

This makes the game looks spectacular, be aware however it cost about 20 fps or more lol.


Pic;








Here is a comparision picture that compares my uber drawdistance tweak with default veryhigh, the picture pretty much speaks for itself;


The difference is pretty big as you can see



And here is the cfg:

; Game Effects

i_lighteffects = 1
g_ragdollMinTime = 40
g_ragdollUnseenTime = 2
g_ragdollDistance = 80
g_battleDust_enable = 1

; Object Detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=20
e_lod_max = 0
e_lod_min=0
e_lods=0
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=500
e_terrain_lod_ratio = 0
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=500
e_view_dist_custom_ratio = 200
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_ratio=5
e_vegetation_sprites_distance_custom_ratio_min=2
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200


; Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

; Physics

e_cull_veg_activation=300
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

; Post Processing

r_DepthOfField=2
r_MotionBlur=4
r_sunshafts=1
r_UseEdgeAA=0
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

; Quality


q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3

; Shading

e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=20
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

; Shadows

e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=7
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

; Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

; Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=256
r_TexturesStreaming = 0
e_terrain_texture_lod_ratio = 0

; Volumetric Effects

r_Beams=1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=300
e_Clouds=1
r_CloudsUpdateAlways=0

; Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.1
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
r_WaterGodRays = 1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

; Other

con_restricted=0


Please note that this cfg is for xp users and includes all veryhigh settings and a few ultrahigh ones. POM is disabled for working AF and sharp and nice near distant and distant textures.

However this is only for those times you want to take screenshots or just torture your VGA card, nothing u play with. Id bet we need geforce 12 to run that at over 30 fps lol...
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