View Single Post
Old 01-28-08, 09:50 AM   #14
Join Date: Dec 2006
Posts: 1,349
Default Re: a Crysis map for High End Systems !

Originally Posted by m3dude
12 million polys per frame is terrible design no matter how u look at it. i dont think even the next generation of cards will have that level of vertex power. i was literally getting 5 fps on my very high end system at high settings.

You and everyone else. =P

It's a beautiful map, but I'm sorry, as much of a graphics wh0re as I am, the performance here is just inexcusable.

20fps is my limit with this game now with the new hardware I got over the weekend.

The main game @ all high settings runs fluid now, 32fps-62fps.

When I use the rc3 final hp ultra config, I avg 24-48fps, still playable with this game, never felt a game so fluid @ sucvh a low fps.

But this map, I think one spot, looking at a wall, I hit 8 frames. WHOO-HOO.

Point is, as nice as it looks, as fun as it may be, how much enjoyment can you get with it, lagging along?

Optimizations for teh win.
SeriTonin is offline   Reply With Quote