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Old 01-30-08, 10:39 PM   #11
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Join Date: Jul 2004
Location: ...Twisting the Vertices of Reality...
Posts: 358
Default Re: XBLive Limits causing issues for SF2HD

From anyone who is creative, talented and motivated enough. Modding proves that innovation does come from non corporatised elements. Sure there are tons of derivative, crap and failed mods out there but there are also many shining examples of community delivered product. There are also many capable 3D engines around that are entirely freeware and there are sceners who love to port things to XBOX360, Xport for example - the dude who wrote the Starscream x68k engine and so many other freeware emulation projects.

Putting ridiculous ceilings on XBL content may be reflective of ignorance or short sightedness so let's hope that MS wakes up and frees the crazy limit.
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Originally Posted by NVJoe
In defense of Cooper Lawrence : "I hate gamers and the gaming community."
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