I love ATi fanboys and their selective quoting....
You left off the:
"There is a large disparity in performance with Antidetect in use, and an the mipmap transition do appear to be more like Trilinear, however we don't know what other things AntiDetect disables here (however, there were no other visual rendering errors, quite the opposite!)"
Part...
I seriously doubt just adding Trilinear filtering will cut the performance by such an extremely large margin.
I mean crap, think logically, the game has a damn nVidia logo when you first start the game...do you not think it's optimized for nVidia or anything?
