Originally Posted by AlphaWolf_HK
In terms of what? Attack power? Defense?
Some of the feral druid gear out there will make you pwn in a battle. Hell, get just two peices of the nordrassil harness, after you dish out your first wave of attacks drop yourself an insta-cast regrowth followed by lifebloom. Let them dispell it, it only helps you. You'll way outlast them in the battle.
you are talking about the t5 2 piece set bonus. Unless you are in a good raiding guild, or you are level 80, you can forget ever getting anything form that set.
Feral PvP at the high end:
-lack any good way to stun like rogues or war's can (we have some, but nothing like they do)
-only form of silence or spell interrupt comes from the s3 gloves
-bear does not do enough damage to amount to anything against most targets (rogues/pallies) being the exception
-cat has next to no survivability to stay in it long enough to kill most targets before they kill you
-do have SOME fear resist, but not much
-most feral dps gear lacks int or +healing to make our heals worth a damn
-pvp gear with resilience reduces damage done by dots, which is one of Ferals biggest source of damage, our bleed dots.
now in places like AV, WSG, AB ferals can be decent to good depending on what they are doing. They will not wtfpwn anybody, just enough of a pain to stay alive, or keep someone else alive. In arena, we are a liability to the teams ability to ever rank high.
Now keep in mind I practically did nothing but pvp in bgs back when they gave xp from 50-60, and grinded my ray to rank 9 in the old honor system. I also did a fair amount of feral pvp to get the s1 honor bracers for a tank set.
I do find balance PvP a lot less frustrating than feral because you are at least range so its harder to get kited around, and its a lot easier to have access to heals and a druids CC when in caster form.