Re: GDC CryEngine2 Streets of SF
Dunno.. looks really good.
The teapots are prolly on a really heavy LOD system tailored for the tech demo, IE they arent more then lowpoly spheres at any sort of distance, to keep polycount down.
Buildings can be kept pretty lowpoly aswell, decently resolution textures and good lighting and postprocessing.
The thing with tech demos are that you know where the camera will be, and only need highres content in those scenes you see close up..
Would be interesting on what sort of a rig this was running on.
And if it was indeed realtime, not "sorta realtime" as 2-10 fps on a "render every frame setup" and then put together at 30 fps.
Q6700, Abit X38 QuadGT, 8Gb (4x 2GB) OCZ Reaper DDR2 1066MHz, Gainward GTX 285 1Gb, X-Fi XtremeMusic