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Old 02-26-08, 03:00 PM   #79
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Smile Re: BloodRayne 2 FSAA Patch 1.4

Originally Posted by Buio
I got a 4800+ @ 2.4 GHz.
* Dual Core: Total Time: 7.003203
* Dual Core - SSE3: Total Time: 4.418877

I'm planning an upgrade to a SSE4 Quad Core when they become available though. Q9450 I guess.

Btw Walterman, do you think it would be possible to alter the body fade time? I guess its not possible to change without hacking the gamefile though.

Graphically the game is perfect with your mod.
You have my same upgrade plans

The patch will support SSE4 as soon as i get my Q9450 to code it. I have the latest Intel manuals, and when i was writting the SSE3 code, i put some SSE4 instructions 'by error', to save some clock cycles.

Sorry, but i can't change the fading time of the corpses
I only can alter what the game sends to the Direct3D pipeline.

Btw, try to run the benchmark under XP, some users reported about a 10-20% better score than in Vista.

And thanks, i'll keep trying to enhance the gfx quality.
ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch
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