Re: Turning Point: Fall of Liberty
Wow that looks pretty bad,like something built with the Quake 2/3 engine
why dev's spend $900,00 of a UE3 engine licence then turn out crap like this is beyond me,even modders with only free time do better work!....
I think some of these dev's really need to look at there work flow when doing texturing,ive worked on a few mods in the past(kingpin CTF,Sin Arena(didnt quite make it out) and some stuff for oblivion & i always work 1 res up then reduce and sharpen,always leaving me with higher res source art that can be release later when the hardware catches up if now console to PC dev's did that we'ed atleast have some exceptable textures in our ports....
i dout this title will break even