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Old 03-05-08, 11:48 PM   #20
mojoman0
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Join Date: Mar 2006
Location: California
Posts: 3,566
Default Re: Where's Crysis Patch v1.2????

no, no performance updates. Its mainly to tweak the multiplayer for hud improvements, bugs, balance, etc.

look up the changelog at www.incrysis.com or www.crymod.com

heres part of it
Quote:


Patch 1.2 – Bug Fixes & Features Introduction
In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features from the change log and talk about them a bit more detailed. The introduction for this update is:


Multiplayer – Improved Spectator Mode
This time we would like to introduce you to the spectator mode in Crysis multiplayer that has been improved and extended by a few new features. It was an important point for us to use the current existing spectator system and enhance its functionality to ease up its use and provide new ways of looking at players in different situations.

Following you will find a list of tweaks and bug fixes we have applied to the spectator mode in multiplayer.

Bug Fixes:
Fixed an issue in spectator mode where the player's view could clip through the top of objects.

Fixed issue where player was automatically assigned armor mode when switching to spectator team.

Fixed issue where the spectator view zooms across map.

Fixed issue where spectators don't see player names in IA.

Tweaks:
Tweaked spectator camera so view is more horizontal.

Delayed manual switching to spectator mode right after death.

New Features:
Added free-rotation support for spectator camera.

Added zooming support for spectator camera.


1. Optimizations and Stability
Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.

2. General Fixes/tweaks
Player movement will now be cancelled if the player is shooting while moving in prone mode.

Frogs will no longer block the player’s view after being picked up.

3. Weapons
The crosshair for the TAC no longer disappears after the player zooms in and out of iron sight mode.

Fixed claymore/mine limit not being applied properly.

4. Vehicles
Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills.

Added seat entry point for gunner position from roof of cab of Truck.

Reduced damage to trucks during slow collisions.

5. Singleplayer
Player no longer has grenade controls during cut scenes.

Player is no longer able to carry enemies into cut scenes.

6. Multiplayer (already introduced further above)
Fixed an issue in spectator mode where the player's view could clip through the top of objects

Fixed issue where player was automatically assigned armor mode when switching to spectator team.

Tweaked spectator camera so view is more horizontal.

Delayed manual switching to spectator mode right after death.

Fixed issue where the spectator view zooms across map.

Fixed issue where spectators don't see player names in IA.

7. New Features (already introduced further above)
Added free-rotation support for spectator camera.

Added zooming support for spectator camera
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