I've tried to run several games, such as tuxracer and Quake, only to have them segfault with the following message:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault (core dumped)
I have an nVidia TNT2 card and I'm using the nvidia driver from ports. I didn't have problems when I was using the nv driver (aside from the games being so slow as to be unplayable without hardware acceleration), so I think the problem is related to the nvidia driver. However, tuxracer doesn't segfault if I disable audio in the config file, which makes me think that the problem may possibly be audio related. But I've noticed that only games using the GL libraries segfault on start; lbreakout2 doesn't crash even with audio enabled (though it occasionally hangs on exit and I have to kill -9 it).
Is this a common problem, and is there a fix for it?
(edit: I'm at home this week and won't have access to my FreeBSD box at school until next Monday at the latest, will post system info then)