Re: Universe at War feedback thread ...?
ok anyway the first patch came out, made the ceiling 22% higher, which was nice, though you can hack it to zoom out like SupCom and the performance doesn't take *that* much of a hit, so why they only did 22% I'll never know.
Single player campaigns grow old fast and the board game style global conquest just feels like combining skirmish battles with scissors/paper/stone. The longevity only really squares up in multiplayer, which I never got to try cos frankly no bugger bought this game!
Basically, other than a few neat ideas (walkers rock), it doesn't have the finesse, pace, plot, performance or sheer enjoyment factor of C&C3. Not a bad game, just not a great one either.
Maybe Petroglyph will get it right 3rd time around.
ASUS N2M32 Deluxe W/l, AMD64 X2 4200+, 2x1gb paired Corsair DDR800, 8800GTS, Vista HP, Sony KDL40W2000