Re: Universe at War feedback thread ...?
What C&C3 does well is unit balance. Every unit can cane half the others while getting whooped but the rest. But in UAW there's less of this clear distinction.
In fairness, there are two good sides that work in different ways (and a weird side thats, well, weird). Some good unit designs and the animations are great. But every mission in the campaign is the same. Build new base, fight off enemy. You get bored after the tenth one.
It gets a 7/10. You might like it more than me, but don't pay much money for it!
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