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Old 03-20-08, 09:02 AM   #8
ehathgepiurhe
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Join Date: Nov 2006
Posts: 18
Default Re: cl_strengthscale Question

Yeah, I would tend to agree - I think they had to censor it. I've done some more testing on the changes I made, and these are my results based on my limited testing (limited because I've tested on one PC only, I want to re-verify these just in case I've recorded them wrongly). Ticks are what is working the way I want it, crosses are what is not working the way I want it:

Endgame (for enemies):
Type - What Mod Currently Does - Desired Effect
Normal Punch - Tick - Enemy goes Normal Distance
Strength Mode Punch - Cross - Enemy goes Huge Distance
Grab plus Normal Punch - Tick - Enemy goes Normal Distance
Grab plus Strength Mode Punch - Tick - Enemy goes Huge Distance
Normal Grab plus Throw - Tick - Enemy goes Normal Distance
Strength Mode Grab plus Throw - Tick - Enemy goes Huge Distance
Normal Melee without Weapon - Cross - Enemy goes Normal Distance
Strength Mode Melee without Weapon - Tick - Enemy goes Huge Distance
Normal Melee with Weapon - Tick - Enemy goes Normal Distance
Strength Mode Melee with Weapon - Tick - Enemy goes Normal Distance*

Endgame (for objects)**:
Type - What Mod Currently Does - Desired Effect
Normal Punch - Tick - Object goes Normal Distance
Strength Mode Punch - Tick - Object goes Huge Distance
Normal Grab plus Throw - Tick - Object goes Normal Distance
Strength Mode Grab plus Throw - Tick - Object goes Huge Distance
Normal Melee without Weapon - Tick - Object goes Normal Distance
Strength Mode Melee without Weapon - Tick - Object goes Huge Distance
Normal Melee with Weapon - Tick - Object goes Normal Distance
Strength Mode Melee with Weapon - Tick - Object goes Huge Distance

*Doesn't follow the pattern of 'normal-huge-normal-huge' (reading from top to bottom)
**With objects, Grab plus Punch is equivalent to Grab plus Throw

Apart from those couple of crosses (which I want to see if I can get worked out), it still isn't being recognised by the Crysis mod menu. I'm beginning to wonder if there is a problem with the Mod menu, seeing as how it was only introduced in v1.2. I'm confident that I've followed the instructions in the Sandbox 2 manual to the letter...

Regards,

CM
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