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Old 07-22-03, 10:58 PM   #10
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Default Re: Re: Re: Re: Re: Unreal 'optimization' a non-issue?

Originally posted by Ruined

You can kind of draw a (somewhat faulty but what the heck) analogy to DVD. DVD uses MPEG2 compression, and if you pause a frame of a DVD, you can often study it and find some sort of artifacting, be it edge enhancement, haloing, mpeg blocking, etc... However, when played back, you generally don't notice such things (unless the DVD is mastered very poorly). .
That analogy doesnt work in this situation, it is the other way around. Mip map transition boundries, like aliasing is MORE apparent when in motion and to many is quite annoying
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