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Old 07-23-03, 06:29 AM   #26
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Default Re: Re: Re: Re: Re: Re: Re: Re: Unreal 'optimization' a non-issue?

Originally posted by Hanners
When the differences between two cards are in hardware, and thus hard-wired into them, then that kind of information should already be in the technical specifications that are listed at the beginning of both reviews.

The problem comes when changes are made in drivers, particularly when these changes are forced regardless of what settings the user has requested. This is the big issue here as far as I'm concerned
Well what about the Doom3 UltraShadow example? Not drawing shadows that are out of the line of sight is something that Raedon cards should be able to handle, but they will not be able to do so in their drivers since Nvidia has patented the technology, a technology that will likely be application specific and rely on drivers for this subjectively non-discernable optimization - there certainly isn't an 'ultrashadow chip' on nvidia cards. There is no option to disable Ultrashadow either. Is this new feature also a big problem?
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