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Old 07-23-03, 07:16 AM   #28
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Join Date: Oct 2002
Location: Glasgow, Scotland.
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Default Re: Re: Re: Re: Re: Re: Re: Re: Re: Unreal 'optimization' a non-issue?

Originally posted by Ruined
Well what about the Doom3 UltraShadow example? Not drawing shadows that are out of the line of sight is something that Raedon cards should be able to handle, but they will not be able to do so in their drivers since Nvidia has patented the technology, a technology that will likely be application specific and rely on drivers for this subjectively non-discernable optimization - there certainly isn't an 'ultrashadow chip' on nvidia cards. There is no option to disable Ultrashadow either. Is this new feature also a big problem?
Not a problem as the patent will either have expired by the time Doom 3 comes out, or 3D acceleration will be so advanced, it's not even a slight burden on the processing power of the GPU...

And why the change of subject? Running out of backup arguments?

Last edited by euan; 07-23-03 at 07:20 AM.
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