Unreal 'optimization' a non-issue?
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07-23-03, 08:12 AM
Join Date: Oct 2002
Originally posted by Matthyahuw
well, since nVIDIA's Bilinear looks better than ATi's Trilinear, I think it's just fine to me...
I can't believe that a technical editor made such a blind comment. Wow. Just wow.
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