Originally Posted by Yaboze
These games are not all about fighting mobs, there are other aspects where having other players around is desireable.
And thats ok, you can do none group oriented aspects in games but I think when it comes down to the combat part of the game it should be group oreinted. In most fantasy novels (which the basis of these games are built off of) its always about a group of adventurers accomplishing tasks.
In EQ I use to craft while in groups... it was a great way to kill the downtime... espeically when you needed to level up skills for certain quests.
Why can't they build a system where it requires specific task for certain classes during group quests. DDO tried this but with the multiclassing it basically made many pure classes obsolete.