Originally Posted by Ninjaman09
Unfortunately endgame raiding is about the only place that something like this exists, and even there most classes are marginalized into a fairly mundane and repetitive role - look at rogues in WoW for example. An entire aspect of their class is basically disregarded (stealth) in favor of pure damage output. The closest they ever came to using stealth in raids was to disarm the traps in BWL.
Thats what im saying, games are so poorly designed in the aspect of trying to create unique and original encounters on a regular basis. Every MMORPG has these capabilities but none do them properly at all.
I want to see Dungeons and Dragons done right...