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Old 04-30-08, 10:05 AM   #107
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Post Re: BloodRayne 2 FSAA Patch 1.41

Originally Posted by Mike89
Dunno why but I'm still having problems with videos playing using any of the patches. I have to turn on use old FSAA for them to display. Every driver I have tried makes no difference. Dunno if I just have a software conflict somewhere or what.
It's a mystery.

I have tested the patch in several different systems (at home, from friends, ...) and no problems in any of them.

With 'useOldFSAAmethod = 0', the patch turns off the compatibility with the 'enhance in-game AA' option in the nVidia driver. The game will use more memory for the buffers & the speed will be a little slower.

Basically, the difference in the code of the patch is:

if (useOldFSAAmethod == 0)
pPresentationParameters->MultiSampleType = fsaaMode;
pPresentationParameters->Flags = 0;
pPresentationParameters->SwapEffect = D3DSWAPEFFECT_DISCARD;

I could try to compile several versions, with changes to those params, till we find the problem.
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