Originally Posted by jeffmd
Captn, your yelling at the wrong person. ^^
Anyways.. I found out last night that the game is zoned. Reading the wiki, theres not actually any zone lines.. but rather you visit a sort of travel master (stable, port) and they send you to the next area? How does the game manage long distance travel, like WoW's wyvern/griffin system?
Btw buck those are great load times. Its pretty clear the game dosnt need to load the entire zone into memory, makes me wonder why it couldn't have been totaly persistent.. unless its to do away with the need for multiple world servers?
Don't take it personal, I yell at ALL gamers.
It's my thing. I am a fanboy of those who hate gamers. I am a gamer who hates all other gamers. Go figure.
WRG to the zone, it needs to be this way because of the graphics. You would need a top end machine to have expansive no zone lines to run this game. Funcom decided to have great graphics. This means you cannot have it as wide open as WoW. WoW chose to have stylized graphics (which were fine with me) and lower graphics so the game could be wide open. Both have their advantages. The difference is WoW's approach is proven to work. We shall see in Conan.