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Old 06-04-08, 12:23 PM   #4
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Join Date: Sep 2007
Posts: 11
Default Re: Is compat5x really needed ?

What is strange is that :
% glxinfo | grep direct
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)

But quake3, rtc wolfenstein, glxgears and eduke32+HRP run well with no FPS loss (compared to before replacing nvidia's libGL with the graphics/libGL port and pkg_delete'ing compat5x).
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