Re: Is compat5x really needed ?
What is strange is that :
% glxinfo | grep direct
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
But quake3, rtc wolfenstein, glxgears and eduke32+HRP run well with no FPS loss (compared to before replacing nvidia's libGL with the graphics/libGL port and pkg_delete'ing compat5x).