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Old 06-04-08, 06:30 PM   #100
Teh lazy swede
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Join Date: Mar 2008
Location: Svea
Posts: 1,982
Default Re: Crysis VS COD 4: A Video Commentary

I use these screens to show an example of good coding and a powerfull engine

High resolution textures and avanced post processing

High polycount models

Awersome textures, procedural and high polycount trees , post procesing and LOD detaill

Not is a Cg , is 100 % in-game

Not is a 3D Studio Max, is in real time . A tons of normals , speculars, and mega uber shaders

Incredible shadow mapping in real time

Avanced facial animation

Maybe 3 millons of poligons in the screen , incredible draw distance and lod . Uber textures and high precision HDR

Amazing distant terrain and drawdistance

*Be advised, the above statements may contain sarcasm...

Last edited by Soetdjuret; 09-07-08 at 02:10 PM.
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