I did a search but didn't find exactly what I was looking for. I know parallel occlusion mapping (POM) disables AF in game. I tried using the r_usePOM 0 to disable it and get AF working at Very High but this didn't work, and I don't want to drop shaders to High.
Anyone know what other command I need in addition to r_usePOM 0 to get AF to work? Thanks.