Originally Posted by slaWter
Yeah. GPU is not really important anyway. FSX is heavily CPU limited.
But there's definitely no performance downgrade compared to other cards.
What is it that makes a flight sim so CPU limited? I've never really understood that.
How can hundreds of AI soldiers in an RTS or dozens of bots in a first person shooter (with realistic physics) run at 80+ fps when Flight Simulators seem to be stuck in the 20s indefinitely?
How can they be THAT CPU heavy with a single object moving through the air?
If they are actually simulating the movement of air over the wings, I can see how that'd bring a decent CPU load... but looking back at the numbers, it still seems like a bit of a stretch to think that the fastest cpu on the market can barely manage 30fps average.