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Old 06-21-08, 03:13 PM   #1390
CaptNKILL
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Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default Re: Flight Simulator X Full Version Feedback Thread

I posted this in another thread but hopefully someone here can give me some more solid info.
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What is it that makes a flight sim so CPU limited? I've never really understood that.

How can hundreds of AI soldiers in an RTS or dozens of bots in a first person shooter (with realistic physics) run at 80+ fps when Flight Simulators seem to be stuck in the 20s indefinitely?

How can they be THAT CPU heavy with a single object moving through the air?

If they are actually simulating the movement of air over the wings, I can see how that'd bring a decent CPU load... but looking back at the numbers, it still seems like a bit of a stretch to think that the fastest cpu on the market can barely manage 30fps average.
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