I posted this in another thread
but hopefully someone here can give me some more solid info.
What is it that makes a flight sim so CPU limited? I've never really understood that.
How can hundreds of AI soldiers in an RTS or dozens of bots in a first person shooter (with realistic physics) run at 80+ fps when Flight Simulators seem to be stuck in the 20s indefinitely?
How can they be THAT CPU heavy with a single object moving through the air?
If they are actually simulating the movement of air over the wings, I can see how that'd bring a decent CPU load... but looking back at the numbers, it still seems like a bit of a stretch to think that the fastest cpu on the market can barely manage 30fps average.