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Old 09-13-02, 04:54 PM   #1
gib bogle
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Join Date: Aug 2002
Location: Auckland, New Zealand
Posts: 4
Default OpenGL SDK compilation problems

I have been trying to build some of the code in nVidia's OpenGL SDK, but there are some things the compiler doesn't like. Following a suggestion from an nVidia person, I upgraded to gcc 3.0. This eliminated many errors, but left one that prevents me from building a program I'm particularly interested in, the ASE read utility src/libs/nv_util/ase.cpp. The error message is:

In file included from ase.cpp:20:
/usr/local/include/NVIDIA/glh_linear.h:1572: template-id `operator==<>' for
`bool glh::ns_float:perator==<>(const glh::ns_float:lane&, const
glh::ns_float:lane&)' does not match any template declaration
/usr/local/include/NVIDIA/glh_linear.h:1575: template-id `operator!=<>' for
`bool glh::ns_float:perator!=<>(const glh::ns_float:lane&, const
glh::ns_float:lane&)' does not match any template declaration

Can someone suggest the source of this error (my C++ knowledge is rudimentary)? Alternatively, if anyone has developed an ASE reader in C/C++ I'd be happy to be given it.

Gib Bogle
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