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Old 08-02-08, 12:54 PM   #9
CaptNKILL
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Join Date: Jan 2003
Location: PA, USA
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Default Re: Is forcing vSync working in Vista SP1 now?

Quote:
Originally Posted by cvearl View Post
But I meant without D3Doverrider.

Just vSync set to "Always on" in the nVidia CP and see if that works. But you have to be Vista SP1.

Can anyone test WITHOUT Rivatuner and or D3DOverider running just using nVidia CP in Call of Juarez or The Witcher?

http://www.atomicmpc.com.au/forums.a...&t=13816&p=120
http://forums.guru3d.com/showthread.php?t=257002
http://forums.guru3d.com/showthread.php?t=233246

C.
Oh, sorry about that.

The "always on" vsync setting has been around for years but I don't remember it working very often. It may even have been OpenGL-only at some point. I'm pretty sure the force triple buffering setting is still OpenGL only though.

I haven't messed with these settings in over a year though. They rarely ever worked anyway and now D3D Override does it all and even supports profiles for games that don't work with forced vsync\triple buffering.
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