Originally Posted by CaptNKILL
Oh, sorry about that.
The "always on" vsync setting has been around for years but I don't remember it working very often. It may even have been OpenGL-only at some point. I'm pretty sure the force triple buffering setting is still OpenGL only though.
I haven't messed with these settings in over a year though. They rarely ever worked anyway and now D3D Override does it all and even supports profiles for games that don't work with forced vsync\triple buffering.
It is true those settings used to be OpenGL only.
But that has recently changed however, and they appear to effect all the Direct3D games I've tested.