Whenever the game is sorting the servers and grabbing their ping times, I get this crap...
UT2003 Build UT2003_Build_[2002-09-13_17.31]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1465 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (3082)
Assertion failed: l <= Length [File:InternetLink.cpp] [Line: 1058]
History: FArchiveUdpReader::Serialize <- FServerQueryLink::OnReceivedData <- FUdpLink::Poll <- AServerQueryClient::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Pissing me off, too. I never get a chance to do a damn thing. Evidently, this demo was rushed out the door and not tested. Way to go, DE!