Re: New screens from Operation Flashpoint 2: Dragon Rising
I think it looks a little too canned, especially the terrain, besides the grass it's very blocky and there's no sort of advanced mapping techniques to make it pop out. The grass appears copied and pasted and doesn't seem to react to the environment. The distant trees look like simple 2D sprites but are blurred beyond belief to take attention off them. I guess my main problem with it is it doesn't look as "alive" as say Farcry 2 or even CoD4 (as far as the character models go). The fact that earlier target shots looked so much better, or were touched up even more to hide these flaws probably doesn't help either.
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