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Old 08-26-08, 02:13 PM   #65
walterman's Avatar
Join Date: Oct 2003
Posts: 1,525
Default Re: Crysis Warhead Will Run on $653 Machine!!

First performance analysis of Crysis Warhead - four GiByte required?,6...Byte_required/

The test PC was a high-end system with a Core 2 Extreme QX9770, four GiByte DDR3 1333 RAM and a Geforce GTX 260. With the command "r_displayinfo 1” we activated the display of details like framerate, memory usage or the number of polygons displayed (see screenshots). According to the information delivered, Crysis Warhead was running in DX 9 mode only. Anti Aliasing was inactive and the resolution was set to 1,152 x 864. In the graphics options we couldn't change anything and the menu "Advanced” could not be accessed. Therefore we don't know about the exact detail settings. The console displayed "Custom” - so the settings did not match any of the presets. We suppose - because of what we saw in the game - that most details had been set to "high”. Since the version was a prerelease one, it could be that Crytek did not optimize it yet.

The framerate was constantly above 41. But the memory usage was surprisingly high: According to the command console 2,146 MiByte were in use. In Crysis this value never exceeded 1,300 MiByte. On a PC with only 2 GiByte memory this scene is likely to cause loading lags.

After the intro there was a spectacular car chase with an included air strike. Here the memory usage increased to 2,180 MiByte. The framerate was around 35 fps and fell to 29 fps in challenging scenes. In the following scene we took a harbor on foot. Here the fps rate was round 35 pictures per second and Crysis Warhead used up to 2,190 MiByte. But you have to bear in mind that Crytek got a lot of time for optimizations. We are anxious to see the final version.
Rename the thread to: Crysis Warhead Will Run on "a new" $653 Machine!!
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