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Old 09-24-08, 03:14 PM   #20
fivefeet8
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Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by walterman View Post
I do not understand why we still need a new GPU for each new DX revision, if the GPU makers stated that the actual GPUs are totally programmable.

A change in the API should not be a problem if the GPU is totally programmable. After all, they want to sell us the GPU as a general purpose processor.
Current GPU's are not full programmable. Their shading cores are fully programmable(almost), but the entire GPU still uses some fixed function hardware. Dx11 also doesn't do away with fixed function hardware because the tessellation unit is not part of the programmable shader core.
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