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Old 09-25-08, 06:02 PM   #30
Heinz68
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by jcrox View Post
I don't see what the big deal is. Games are still designed with DX9 as the primary API with DX10 being mainly an add-on or alternative for what amounts to a fairly small percentage of the overall gaming market. DX10 likely needs to become more mainstream before we see a real push for anything else that would amount to DX10.1 being something substantial beyond a marketing gimmick or niche that can be applied to a few games.
Actually there is no need AT ALL for DX10 to become more mainstream before we see real push to DX10.1, PROVIDED it's fully supported by both ATI and NVIDIA.
The API for DX10.1 is here since Vista SP1 and it includes some improvements at the same time it doesn't make DX10 graphics cards obsolete. So again why even bother on new games with DX10 instead of DX10.1?

Quote:
Originally Posted by nekrosoft13
well said, dx10.1 will go the way of dodo
n/m

Quote:
Originally Posted by saturnotaku
Don't know about anyone else, but I'm starting to see a pattern here:

DirectX 7 - good
DirectX 8 - fail
DirectX 9 - good
DirectX 10 - fail (Vista's been out for almost 2 years now)
Microsoft at least partially could be blamed on the slow DX10 adaptation. The DX10 not only required new OS but for many it also required costly system upgrade. As proven MS could easily include DX10 support in Windows XP but that would make the need for Vista which was not selling like a hot cake little less important.

If DX11 is going to have the same requirements the adaptation is also going to be slow.

Quote:
Originally Posted by Blacklash
Didn't Anand report nVidia's current gen could do some 10.1 functions if devs coded for it?

"It's useful to point out that, in spite of the fact that NVIDIA doesn't support DX10.1 and DX10 offers no caps bits, NVIDIA does enable developers to query their driver on support for a feature. This is how they can support multisample readback and any other DX10.1 feature that they chose to expose in this manner."

"Supporting DX10.1 is all or nothing, but enabling features beyond DX10 that happen to be part of DX10.1 is possible, and NVIDIA has done this for multisample readback and can do it for other things."

Source:
http://www.anandtech.com/video/showdoc.aspx?i=3334&p=7
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