Originally Posted by omzig
Id also say that the textures have been saved without mipmaps and thats another reason why they stay so sharp even far out to the horizon...the down side is that with no mipmaps heavy cloud'ed weather will eat texture mem for breakfast!
Sorry Steve, that's incorrect.. of course mips are saved within the file. So the up side is that with mips, dense cloud cover will not eat texture memory bandwidth for breakfast. As long as you have the memory.
Thought I would clarify that here.