Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/
Nvidia would not necessarily lose out on the tesselation front, provided the game was DX compliant and not an unaltered XBOX port.
The geometry shader was added with DX10.0, not DX10.1 and nvidia has geometry shading capabilities. ATi lobbied at the time for geometry shading to be more like that of the XBOX360, microsoft chose to ignore that request.
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