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Old 09-29-08, 09:12 PM   #61
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Join Date: Oct 2002
Posts: 799
Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

nvidia WILL support the features found in Dx10.1 ... in DX11.

The "nvidia lords it over developers" argument is wrong, as demonstrated by Half-Life2 & Serious Sam 2. ATi is quite capable of getting developers to work with them should they want to (although history also shows that ATi generally has to bribe the developer with millions of dollars before they do..., perhaps ATi isn't financially able to do this at present?)

Another way of looking at it is that developers won't waste their time on features not found in the majority of 3D accelerators in consumers hands.

nvidia was first to market with DX10 technology despite Eric Demners Beyond3D rant that "unified shader R600 would wipe the floor with nvidia", therefore nvidia's Dx10 implimentation became the base DX10 standard that developers write for (to maximize sales).

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